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A selection of 11 TRAITS and 4 ROLES to add to player selection. All of TRAITS feel right at home alongside the ones from the core FIST book. There’s a nice balance of potentially game altering powers and complications, plus opportunities for roleplay.

I was particularly impressed by the ROLES, which add several motivations that I haven’t seen in other supplements. The highest compliment I can pay them is to say I’m more excited to try out a ROLE like Frankenstein (driven to build your own monster) or Quack (an expert in a totally, definitely real type of science!) than I am some of the proposed TRAITS, which never happens.